Where Tree is going.

One Idea on the left. Three branches growing right: Product, Brand, Distribution. A Standalones strip below. Pan and zoom anywhere on the canvas. Hover any node to trace where it came from. Click for detail.

Roadmap is illustrative. Not final visuals.

Trees planted: 1 · Coffees consumed: · Tabs open: 47
hover · trace · click · drag · scroll to zoom
ProductBrandDistributionStandalonesMarketing site liveAccounts & LoginCore data modelFirst interactive treeNode statesMulti-tree projectsVisual feedbackTemplatesPlan and Work modesFull redesignCapture inboxPending zoneYour dayYour weekTime overviewv1 launchDesktop appPublic APITeam featuresIntegrationsCompanion mobile appGame-inspired themesAI suggestionsSelf-hostingWorkspaces & teamsAssigning nodesComments & activity logFull mobile appName & conceptTone of voiceBrand identityIn-app copyEmail copyTransactional copyLogoVisual styleOnboarding copyMarketing sitePress kitPublic roadmapPitch deckWaitlistDiscordSocial accountsNewsletterPodcast appearancesBlog launchGuest articlesFirst 5 blog postsPublic launchPress outreachPissed the in-house designer offSurvived first DNS propagationFirst user who isn't a friendFirst feature request received100th tree plantedThe Idea
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The full roadmap is best viewed on desktop. Below is a simplified list.

Completed

  • The Idea

    The original spark: what if every project was a tech tree? One seed, three trees grow from it.

  • Marketing site live

    Public marketing page with parallax forest, problem framing, and waitlist capture.

  • Accounts & Login
    Brand identityBrand

    Email + OAuth sign-in, account management, basic team membership.

  • Core data model

    Schemas for trees, nodes, edges, statuses, and how they live in the database.

  • First interactive tree

    The minimum viable thing: render a tree, click nodes, see prerequisites.

  • Node states

    Status transitions and the rule engine that auto-unlocks dependents.

  • Multi-tree projects

    A workspace with several trees side-by-side instead of one big graph.

  • Visual feedback
    Tone of voiceBrand

    Animations, sound (optional), and copy that makes unlocks feel earned.

  • Templates
    Public roadmapBrand

    Pre-built tree templates for common project shapes.

  • Plan and Work modes

    Tree splits in two. Plan is where you build the structure. Work is where you get through your day.

  • Name & concept

    The "Tree" name and the metaphor it implies.

  • Tone of voice

    How Tree talks. Slightly mossy. Allergic to corporate jargon.

  • Brand identity

    The visual identity bundle that Logo and Visual style live under.

  • Logo

    The mark.

  • Visual style

    Color tokens, typography, the parallax forest, the WH3-tree feel.

  • Marketing site

    The public site you arrived at.

  • Public roadmap

    Same one you are reading. The roadmap IS part of the brand.

  • Waitlist
    Marketing siteBrand · Tone of voiceBrand

    Email capture for early access.

  • Discord
    Brand identityBrand

    A place for early users to hang out and tell us we are wrong.

  • Social accounts
    Brand identityBrand

    Mastodon, Bluesky, the usual.

  • Blog launch
    Tone of voiceBrand

    A blog. Posts on engineering, design decisions, and the company.

  • First 5 blog posts

    Five posts in the bank before launch.

  • Pissed the in-house designer off
  • Survived first DNS propagation

In progress

  • Full redesign

    The semi-final visual pass. Motion, design language, every surface re-elevated.

  • Press kit

    Logos, screenshots, descriptions, and a one-pager for journalists.

Available

  • Capture inbox

    Fast capture, in only. Dump a thought, it gets recognized and routed.

  • Pending zone

    Triage for captured items. Anything that needs a human decision lands here and waits for placement.

  • In-app copy

    Microcopy, button text, error messages: all written in Tree voice.

  • Email copy

    Newsletter and broadcast emails: what humans write to humans.

  • Transactional copy

    Welcome, password reset, billing: all the system-triggered emails.

  • Newsletter

    A short newsletter going out when there is something real to say.

  • First feature request received

Locked

  • Your day

    A day-agenda view. Tasks and time-anchored items laid out across the hours you actually have.

  • Your week

    Active projects positioned by deadline across the week. Weekdays, weekend, and whatever's looming.

  • Time overview

    Time tracking by confirmation, not by stopwatch. The tree knows what you planned; you confirm what actually happened.

  • v1 launch

    Core single-user product ships publicly. Free and Paid tiers go online; the team feature track unblocks from here.

  • Desktop app

    Native desktop client. Same data, faster.

  • Public API

    Read/write access for integrations and self-hosting.

  • Team features

    Multi-user workspaces, comments, assignments, permissions, activity feed, real-time collaboration. The team tier comes online here.

  • Integrations

    Slack notifications, GitHub sync going beyond v1, webhooks, public API. Tree talking to the rest of the toolchain.

  • Companion mobile app

    View-only mobile app for browsing your projects on the go. Available to Free users as a Core feature.

  • Game-inspired themes

    Paid visual themes drawing on strategy game design traditions. Our names, our art, our take.

  • AI suggestions

    When you add a node, Tree suggests likely prerequisites based on context. Far-future, requires the core product to mature first.

  • Self-hosting

    Docker image with the core feature set, free. Paid and Team-only features require a paid license, run on your own infrastructure.

  • Workspaces & teams

    Multi-user workspaces with roles and permissions.

  • Assigning nodes

    Assign nodes to teammates; ownership and notifications.

  • Comments & activity log

    Per-node discussion and a chronological feed of changes.

  • Full mobile app

    Native mobile app with full editing capability. Far-future, after the companion app validates the mobile use case.

  • Onboarding copy

    First-run experience copy. The hardest copy to write.

  • Pitch deck

    For investors, partners, the occasional curious stranger.

  • Podcast appearances

    Going on shows to explain why a tech tree is project management.

  • Guest articles

    Writing on external publications (HackerNoon, Indie Hackers, dev blogs, etc.).

  • Public launch
    🔒 First interactive treeProduct

    The announcement post. Shared everywhere we know.

  • Press outreach
    🔒 Press kitBrand

    Reaching out to journalists who cover tools for builders.

  • First user who isn't a friend
    🔒 Public launchDistribution
  • 100th tree planted
    Social accountsDistribution
Completed In progress Available Locked

Common questions about the roadmap.

Available means a node is unlocked and waiting for someone to pick it up. All of its prerequisites have resolved; nothing else is in the way.

Probably one of three reasons. We haven't thought of it yet, so let us know. We've thought of it and decided no, on purpose. Or it's already on the roadmap under a name that doesn't match what you searched for.

Continuously, in the sense that we actually use this roadmap to plan. Statuses move as work moves. Structure changes as our thinking does. No fixed cadence.

Yes, please. Email info@treeapp.io with whatever you've got. Half-formed ideas welcome, no need to write a spec. We read every one.