# Tree > Tree is a project management app built around the metaphor of a tech tree. Tasks are nodes, dependencies are the lines between them, and tasks unlock only when their prerequisites are complete. Built for developers, ops, designers, and technical PMs who'd rather see their project than scroll a backlog. ## Core pages - [Homepage](https://treeapp.io/): Plan projects the way you plan your Civilization run. Hero, problem framing, how it works, key features, comparison to Linear/Notion/Plane, FAQ, philosophy. - [About](https://treeapp.io/about): Why Tree exists, what we believe about project software, what we refuse to build, and who's building it. - [Roadmap](https://treeapp.io/roadmap): The public roadmap as an interactive tech tree. Three branches (Product, Brand, Distribution) plus a Standalones strip. - [Self-hosting](https://treeapp.io/self-hosting): Tree's self-hosting commitment. One-time license, full product, full updates, never a subscription. ## Secondary pages - [Newsletter](https://treeapp.io/newsletter): Build notes sent when there's something worth sending. - [Blog](https://treeapp.io/blog): Engineering, design decisions, and the company. - [Press kit](https://treeapp.io/press): Logos, screenshots, brand assets for journalists. - [Status](https://treeapp.io/status): Current operational status of Tree. - [Contact](https://treeapp.io/contact): How to reach the team. ## About the company Tree is built by a small team at Forge, a digital agency in Amsterdam (https://forge.nl). Self-funded, no investors, no AI bolt-ons. Built for teams of one to ten doing complex, fork-heavy work. Not for enterprise. ## Key concepts - Tasks are nodes on a tree. Dependencies are edges between them. - Locked nodes stay greyed out until their prerequisites resolve. - "The path forward is always literally the path forward." - Designed for people who play strategy games (Civilization, Stellaris, Total War, Factorio). - Anti-Jira, anti-enterprise, anti-subscription-for-self-hosted.